The violence that the game boasts is very basic. Related Article: Horizon Forbidden West: Creators announced the improvement in games to Zero Dawn A pistol, shotgun, or rifle essentially differs in its rate of fire, but they all work like a laser beam there’s no recoil to control, no damage reduction for distance, and aiming is rough. The programming routines that dictate its behavior can be summed up as “I see it = I go straight at it and/or shoot where it is without looking for cover.” If only the weapons I have at my disposal behaved in a real way or presented a challenge when facing them, but neither. All the NPCs behave as such, hanging around in the same area with nothing to do or spouting a generic phrase from time to time they are even hindered in their travels. Apart from being designed in a way that is quite unpleasant to look at – even for what the game is looking for, which is to ironize or lampoon – have the AI of a zombie. And frankly, I’m sure that their counterparts in the real world are more pleasant and above all functional than the ones in Postal 4. The game is a cluster of playable and technical nonsenseAs I have been touring the city I have come across versions of the classic “hicks” of the American Midwest. But even in that part it fails since as there is a minimum focus of direct light focused on the player it will seem to you that you are watching a series in which JJ Abrahms got too excited with the “lens flare” effects. To be fair, there are times when the game doesn’t look too bad in terms of the use of lighting or the color palette. Related Article: Sherlock Holmes: Chapter One, A new detective Journey is start (Xbox Series X / S, PS4, PC, PS5, Xbox One)Įvery time I get to a different section of the neighborhood I’m in, the game loads the next area, forcing me to wait for control to be returned to me… and that’s if it doesn’t crash and return me to the desktop. But the worst in this aspect is the false premise that we are in a open world. The city in which the plot takes place feels dead, there are only passers-by -which I will talk about later-, a single breed of dogs and cats, and a kind of motorcycles that help me to go through the soporific places that it boasts. Starting with the terrain in which I play, I find myself with a mapping that seeks to imitate the chaotic style of other cell shading type productions but totally empty of life. Aside from the glitches, which seem to be a never-ending story based on the updates they put out on Steam, the game is a accumulation of nonsense playable and technical. Already in this presentation scene I see that the game tries too hard to be funny but fails to do so by overusing the eschatological or chabacano.įrom this peculiar premise and introduction I have begun my journey through the game that has the dubious honor to dispute the position -according to the words of the developers from Arizona- to the “worst game ever created”, and without having played the previous one, if it does not manage to snatch it away it will be for very little. For the fourth installment in the adventures of “Postal Dude” and his dog “Champ”, they try to recover their caravan that was stolen from them at the beginning of the game. tedious How has it been playing it? Running with Scissors continues to insist on developing the only IP it has ever worked on, but paradoxically -or perhaps as a cruel mockery- they continue to offer a flat gamebadly programmed, with a non-existent innovation and a humor that I can only describe as tastelessness despite the fact that, according to the developers, it seeks to be a satire. Describing Postal 4 No Regerts is such a task. Normally, that would seem like a good thing in a game since it makes us think that it has so many features and points in favor that it is difficult to choose a starting point… but that argument is easily reversed. There is so much to talk about that I don’t know where to start. Related Article: EarthBound: Discover infinity of new details and secrets of this cult JRPG
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